I do not blame whoever is reading these lines if, a priori, their heart does not beat faster at the idea of a video game of the roguelike genre that relies mainly on pure strategy and the construction of card decks. So far, at least, I have never been wrong. When I realize that my companion begins to manage the fights in a radically different way than I would, when he begins to push a little bit of his personality, his philias and phobias, within the use of cards, I understand that something there it has “clicked” and it will not go away. It is a somewhat subtle process, which begins by making small accounts in a low voice (“if I have six block points, and at the end of the turn I add three, but he is going to do me twelve damage …”) and ends by suggesting alternative strategic approaches to the same situation. There is always a small spark of magic the moment I notice that the person next to me – until then watching the screen with only mild interest, some curiosity and a bit of courtesy – begins to enter, without realizing it, into the dynamics that the game proposes. I have introduced Slay the Spire to several people in my environment since I started playing the version in Early Access, and I suppose that is precisely why I have developed a special affection for a certain moment of the learning process. Extraordinarily deep but without sacrificing any accessibility, it’s a fresh, innovative, pretty and satisfying little roguito.
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